Though this course is done there could be more!
- you are probably asking why... why more? aren't we fast enough?
Lets think about onMessage
- it does show up as one of our "slowest" functions, but why?
what about testing linked lists?
array shifting is really slow... we could try ll?
stop using json
we have a very simple message structure and currently we are making no changes to the game... why not make something that doesn't require us to parse an object
Conditional logging
Right now we just have logging always accepting and creating objects, even if we are not reporting them.